On the animation process behind 'I Lost My Body.'
Happy Thursday! And welcome to our new members since last time. Today’s issue of the Animation Obsessive newsletter focuses on the French film I Lost My Body (2019). Specifically, on the way its creators animated it with free software: Blender.
You might recognize this one. I Lost My Body made waves a few years ago — it got an Oscar nomination and won top awards at Annecy and the Césars. It’s about a severed hand that travels across Paris to find its body. There’s a lot of grit and grime to the way it unfolds: it’s adult animation, with no apologies. The film keeps you invested in its story, though, with its real emotional core.
All of that got people talking when I Lost My Body came out. But, for animation insiders, something else about it was just as exciting: its groundbreaking process.
Using Blender, the film’s team animated in 3D — and then drew over that 3D animation in 2D with the Grease Pencil tool. The final look of I Lost My Body is a hybrid, and it works really well. We aren’t the first to mention this. Still, we wanted to take a bit of a unique trip into the specifics of what the team did and why.
The appeal here isn’t just technical: it’s about how artists solve problems, and how they can use creativity to overcome huge limitations — with fantastic results.
Here we go!
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